We used two different solutions for generating
crashing waves for more than 40 shots in Moana. Our profile curve
based wave deformer was developed and used for art-directed design
of shapes, motion, and composition of running and crashing waves. In
contrast to previously developed wave deformers, we designed a cross
section shape animation by providing a series of profile curves which
represented the animation keys. These profile curves could be hand
plotted curves or mathematically calculated changing profiles, which
means any kind of choreographic touch could be applied for designing
the wave shapes. We could design multiple crashing waves for huge
scale tsunami scenes and we could art direct the timing and
composition of the waves which would fit well with the character
animation and camera works. For scenarios demanding more realism,
motion complexity and physical accuracy, we adopted a fully simulated
approach. Our APIC-based fluid solver was equipped
with control mechanisms allowing us to precisely choreograph the
motion of breaking waves to the needs of a specific shot. Though more
expensive than procedural approaches, this solution was much more
preferable for hero shots with close up interaction with boats and
characters.
Dong Joo Byun,
Alexey Stomakhin
SIGGRAPH 2017 (Talks)