Alexey is a principal researcher at Weta FX. Prior to that he was employed at Weta Digital and Walt Disney Animation Studios. He is known for leading the development of Weta's proprietary water simulation system for Avatar: The Way of Water (2022) and, prior to that, implementing Disney's distributed fluid solver Splash, used to create the majority of water effects in Moana (2016). He also pioneered Disney's material point method engine Matterhorn, which was used extensively for snow simulation in Frozen (2013). He does research in computational solid/fluid mechanics, multi-material interactions and parallel/high performance computing. He holds a Ph.D. degree in Mathematics from University of California, Los Angeles (2013), where his advisors were Joseph Teran and Andrea Bertozzi.
In 2023 Weta FX team has been presented with the Emerging Technology Award by Visual Effects Society for developing the Water Toolset for Avatar: The Way of Water (2022).
Left-to-right: Douglas McHale, Sven Joel Wretborn, Steve Lesser and Alexey Stomakhin.