For Disney's Moana, water was a dominant part of island life, in fact
it had a life of its own. Presenting itself as a character, water
was ever present, in a multitude of shapes and scales. An end-to-end
water pipeline was developed for this film, including the creation of
proprietary fluid APIC solver named Splash. This gave us physically
accurate simulations. The challenge with performing water was to
provide art-directed simulations, defying physics, yet remaining in a
grounded sense of possibility. Incorporating natural swells and flows
to support the building of designed shapes limited anthropomorphic
features, and played to our goal of communicating that this character
is the ocean as a whole.
Ben Frost,
Alexey Stomakhin,
Hiro Narita
SIGGRAPH 2017 (Talks)