Combustion workflows for the Avatar sequel(s) were built from the ground up, aiming at physical plausibility and predictability, facilitated by careful modeling from molecular-level chemical reactions to large-scale thermodynamics.
Onset references for torches, flame bars, and burning Marui villages guided development work across simulation, look development, and rendering.
Using chemical formulas and properties of real-world fuels, and tuning pre-mixing with oxygen, allowed faithfully capturing a number of desirable effects, such as "oxygen starvation" and flickering of thin flames, without the need for additional artistic variables.
Using our new solver created a consistent look across sequences at different scales, allowing artists to replace library fires with hero solves when interaction or a particular behavior was required.
John Edholm,
Alexey Stomakhin,
Rahul Deshprabhu,
David Caeiro Cebrian,
Florian Hu,
Caitlin Pope
SIGGRAPH 2023 (Talks)