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Alexey Stomakhin, Ph.D.
E-mail: st.alexey [at] gmail.com
Alexey is a senior software engineer at Walt Disney Animation Studios. He is responsible for developing tools for simulation of environmental effects. He is known for pioneering of the Disney's in-house material point method engine Matterhorn, which was used extensively for snow simulation in Frozen (2013), and also for simulation of viscous and granular materials in Big Hero 6 (2014), Zootopia (2016) and Moana (2016). He is the lead developer of the Disney's in-house distributed fluid solver Splash, which was used to create the majority of the water effects in Moana (2016). He also does research in computational solid/fluid mechanics, multi-material interactions and parallel/high performance computing. He holds a Ph.D. degree in Mathematics from University of California, Los Angeles (2013), where his advisors were Joseph Teran and Andrea Bertozzi.