Alexey is a Principal Research Engineer at Weta FX. Prior to that he was employed at Weta Digital and Walt Disney Animation Studios. He is known for leading the development of Weta's proprietary water and fire simulation systems, which powered the groundbreaking effects in Avatar: The Way of Water (2022) and Avatar: Fire and Ash (2025). At Disney he implemented Splash — a distributed fluid solver with fluxed animated boundaries — that generated most of the water effects in Moana (2016), as well as the studio's material point method engine Matterhorn, used extensively for snow simulation in Frozen (2013). His research focuses on computational solid/fluid mechanics, multi-material interactions and parallel/high performance computing. He earned his Ph.D. degree in Mathematics from UCLA (2013) under the supervision of Joseph Teran and Andrea Bertozzi.
In 2023 Weta FX team has been presented with the Emerging Technology Award by Visual Effects Society for developing the Water Toolset for Avatar: The Way of Water (2022).
Left-to-right: Douglas McHale, Sven Joel Wretborn, Steve Lesser and Alexey Stomakhin.